News

AskAION4
02. September 2015

#AskAION Episode 4: Product Director Nic on the 4.8 update, server mergers and a STEAM Version

Karlsruhe, 2/9/2015 – Nicolas Stumpf once again answers numerous community questions on AION Free-to-Play in episode 4 of popular video series ‘#AskAION’. This time around … more


Max_vs_Oziel
28. August 2015

Orcs Must Die! Unchained: Update 2.4 introduces new hero, more PvE content and game design changes

Attacker mage Oziel makes use of soul thievery and morbid tactics | Unchained Fortress playable in PvE | Fresh leadership and War Camp system

Karlsruhe, 28/8/2015 – The closed beta of the green-skin themed and all-action title has today received an extensive update in version 2.4. In Oziel, Gameforge … more


GF_Logo_2009_final
28. July 2015

Gameforge expands development and marketing competencies

Andy Duthie, Matthias Bauchinger, and Michael Schweitzer transfer to Gameforge

Karlsruhe, 28th of July 2015 – Gameforge creates Studio Karlsruhe, fills the position of Studio Director with Matthias Bauchinger and with Andy Duthie and Michael … more


Champion_Roshi Manabu
22. July 2015

HEX: Shards of Fate bolstered by third set Armies of Myth!

250 extra cards | Huge content update | More account security

Karlsruhe, 22nd July 2015 – Gameforge and HEX Entertainment are today releasing the third set for the digital TCG HEX: Shards of Fate. The new … more


TERA_Videosnapshot4
16. July 2015

TERA: Fate of Arun – New Dimensions Update

End content instances for 5 and 10 players, new battleground

Karlsruhe, 16/7/2015 – Gameforge and developers Bluehole are today releasing the latest update, New Dimensions, for the action MMORPG TERA: Fate of Arun in Europe. … more


OMD!U_1
30. June 2015

Orcs Must Die! Unchained: July update introduces first PvE mode

Unstoppable waves | Neutral capture targets | Unchained heroes

Karlsruhe, den 30.06.2015 – Gameforge and Robot Entertainment have announced that a new PvE section will be coming to the closed beta of Orcs Must … more


Gameforge GameJam 2014

49 hours, one goal: from idea to final game all in one weekend. These were the foundations for our third internal GameJam, “Hammerzeit”. With a lot of enthusiasm and creativity, some great projects were completed. The results are impressive. Take a look in our video at the work of developers and designers – mostly in roles they are unaccustomed to.

Top Games

Fun Fact

fun_fact_en_09

Time Machine

time_machine_06_en