News

War over the Castle
27. February 2015

TERA: Part two of the Fate of Arun update released

New instance | Guild fortresses, guild challenges and hard modes for Fate of Arun instances

Karlsruhe, 27/2/2015 – As part of the Fate of Arun update, Gameforge and developers Bluehole Studio have released the next content patch for the action … more


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27. January 2015

Gameforge expands on its eSports commitments

S.K.I.L.L. – Special Force 2 getting new league system | prize money of at least 56,000 euro

Karlsruhe, 27/1/2015 – As part of the Allstars Cup 2014 final in Cologne, Gameforge is announcing a deeper commitment to S.K.I.L.L. – Special Force 2 … more


logo_Therian_Saga
15. January 2015

Gameforge announces browser RPG Therian Saga

Karlsruhe games publisher brings pen-and-paper feeling to the PC

Karlsruhe, 15/01/2015 – In collaboration with Studio VIrtys, Gameforge is publishing the browser-based RPG Therian Saga. Currently available in English and French, the game will also … more


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12. December 2014

TERA: Fate of Arun – Journey to the North

Update with new zones, level cap and dungeons launched on European servers

Karlsruhe, 12/12/2014 – Today sees the European release of Tera: Fate of Arun by Gameforge and developers Bluehole. The update carries adventurers into Northern Arun, … more


ShatteredDestinyPack_Black
10. December 2014

HEX: Shards of Fate – Shattered Destiny set released

200 Additional cards | New heroes | Tunneling

Karlsruhe, 10/12/2014 – Today, Gameforge and HEX Entertainment are releasing the second card set – Shattered Destiny – for the digital trading card game HEX: … more


Hogarth_Gameplay
08. December 2014

Gameforge publishing Orcs Must Die!® Unchained for Sony PlayStation® 4 in Europe

Free to play title marks first console game for the German publisher

Karlsruhe, 08.12.2014 – Games publisher, Gameforge and developer Robot Entertainment, together with Sony Computer Entertainment of Europe, announced the PlayStation® 4 version of the action-laden … more


Gameforge GameJam 2014

49 hours, one goal: from idea to final game all in one weekend. These were the foundations for our third internal GameJam, “Hammerzeit”. With a lot of enthusiasm and creativity, some great projects were completed. The results are impressive. Take a look in our video at the work of developers and designers – mostly in roles they are unaccustomed to.

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Time Machine

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