A Company on the Road to Success
2012
- Gameforge wins Red Herring 100 Europe Award 2012, a business disctinction for particularly fast-growing technology companies.
2011
- The MMOGame.com portal is renamed Gameforge.com.
- Gameforge reaches a domination and profit transfer agreement with subsidiary company Frogster, establishing the basis of a closer corporation between the two companies.
- Gameforge records over 300 million registered game accounts.
2010
- TOP JOB distinguishes Gameforge as the best employer 2010 with the ‘Top-Arbeitgeber 2010’ (Employer of the Year) prize.
- The Great Place to Work® Institute names Gameforge as one of the 100 best employers in Germany.
- Co-founder Klaas Kersting leaves the company. CTO Alexander Rösner steps in as CEO.
- Gameforge secures the worldwide exclusive license for Star Trektm browser games and announces that the first game will be released in 2011.
- The Gameforge community reaches 200 million registered players.
- Gameforge announces a public takeover offer for Frogster Interactive Pictures AG and, by the end of the year, gains an 81.15% stake.
- Gameforge closes the year with around 450 employees at its main headquarters in Karlsruhe.
2009
- Gameforge founds its own producing department.
- Gameforge receives the Technology Pioneer 2009 Award at the World Economic Forum.
- Gameforge founds the Mannheim-based studio Rough Sea Games.
- Gameforge launches a recruitment campaign and starts looking for 200 new employees.
- The International Business Awards honour Gameforge with the ‘Most Innovative Company of the Year in Europe’ prize.
- Gameforge founds the studio Steroid Interactive in Mainz.
- Gameforge founds the Inflammables studio in Heidelberg.
- Gameforge launches the game portal MMOGAME.COM and thereby offers its customers an integrative community website for the first time.
- Gameforge takes part in the G-Star exhibition in Korea with its own booth.
- Gameforge closes the year with around 360 employees.
2008
- Gameforge becomes a member of the G.A.M.E. Bundesverband der Computerspielindustrie e.V. (Federal Association of the Computer Games Industry).
- The company relocates to the Technologiepark Karlsruhe.
- Gameforge founds the Hamburg development studio Ticking Bomb Games.
- Gameforge wins the ‘Red Herring 100 Europe’.
- Gameforge takes over the development studio Occupa.
- Gameforge signs the first scholarship cooperation for the Information Technology/Game Development course at the SRH Hochschule Heidelberg (SRH University of Applied Sciences Heidelberg).
- Klaas Kersting and Alexander Rösner are awarded the prize for ‘Entrepreneur des Jahres’ (Entrepreneur of the Year).
- Christoph Jennen becomes Gameforge’s CFO.
- Gameforge closes the year with over 200 employees.
2007
- Investor Accel Partners acquires a stake in Gameforge AG.
- Gameforge closes the year with over 100 employees.
2006
- Gameforge launches the Asian online role-playing game Metin2 in Europe, thereby publishing its first client-based game.
- Gameforge GmbH becomes Gameforge AG.
2005
Gameforge founds Gameforge 4D GmbH, as a sister company for the licensing and publishing of client-based MMOGs. Carsten van Husen, who already introduced the first commercially successful MMORPG from the Far East to Europe in 2002, becomes the CEO.
2003
Klaas Kersting and Alexander Rösner found Gameforge. The Karlsruhe company is a pioneer in the online games field and uses the rapid growth of the internet to establish a new market segment within the games industry.
2002
Alexander Rösner programmes and releases the strategy browser game OGame.

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