· Gameforge and Frogster to realign internal structures
· Adjustments to the workforce in both entities
· Group to be organized in Publishing and Development divisions
· Focus on publishing high-quality online games
Karlsruhe, November 3, 2011. The Gameforge Group is fundamentally realigning its internal structures. After the successful merger in August 2011, Gameforge and Frogster are now pressing ahead with integration and laying the foundations for the company’s sustained ability to adapt to future requirements.
In place of the previous Client Games and Web Games operating units, the Gameforge Group will organize its business into a Development and a Publishing division. The Development division will focus on internal development of online games. Publishing will be responsible for the games portfolio and the platform strategy.
“The more efficient organizational structure allows us to improve our resource deployment and leverage large potential for further growth,” says Gameforge CEO Alexander Rösner. “This strengthens our long-term position in the dynamic market for online games.”
As they focus on their core portfolio, Gameforge and subsidiary Frogster will create more efficient structures and discontinue products that have failed to meet growth expectations. This relates to Hellbreed and Mythos. Gameforge is evaluating the discontinuation of the “Star Trek – Infinite Space” project and is also currently exploring co-publishing options.
Aside from the structural changes, the realignment also makes adjustments to the workforce inevitable. Approximately 100 jobs will be lost in the restructuring of the Gameforge Group. Alexander Rösner: “We take our responsibility for our workforce very seriously and are working hard to find a socially responsible solution for the team members affected.”
Gameforge and Frogster will emerge stronger from the restructuring and are superbly positioned as a result to continue extending their leading role in the market for online games. Both entities will rigorously focus on developing and marketing high-quality online games and their high-margin core portfolio.
In 2012, Gameforge will step up international marketing of established titles such as Elsword and Wizard101. There are also attractive new products already in the pipeline, such as Eligium – Der Auserwählte, TERA and RaiderZ. The Gameforge Group’s goal is to continue setting quality standards as the European market leader. The company will underscore this ambition with a highly attractive AAA title due to be officially presented in the near future.
With more than 20 titles and over 450 million registered players, Gameforge is the leading provider of free-to-play massively multiplayer online games (MMOs) in the western hemisphere. Headquartered in Karlsruhe, Germany, the group offers its online games in more than 75 countries and employs 450 members of staff. The portfolio encompasses numerous well-known game industry brands, including client-based titles such as Orcs Must Die! Unchained, HEX: Shards of Fate, prized role-playing game AION Free-to-Play and TERA as well as Europe’s most successful MMO, Metin2. In future, competitive RTS Dropzone and action-laden Anime MMORPG SoulWorker will add to the collection. Popular browser-based games such as OGame and Ikariam as well as a growing portfolio of mobile games complete their offering. For more information please visit http://corporate.gameforge.com/.