press release

27. June 2013

S.K.I.L.L.- Special Force 2: An Overview of the Game Modes

Team Deathmatch, Blasting, Escape and co. promise diverse multi-player encounters

 

Karlsruhe, 27.06.2013 – Publisher Gameforge is giving an insight into the great range of game modes in its first online first-person shooter S.K.I.L.L. – Special Force 2. Alongside Deathmatches, Team Deathmatches, Survival and Defence, numerous other playing options ensure long-term multi-player fun.

Popular classics: Deathmatches and Team Deathmatches

The classic multi-player modes, Deathmatch and Team Deathmatch enable action-packed multi-player battles. In Deathmatch mode, it’s every man for himself as everyone fights each other. Players earn points for firing or assists. The winner is the one who possesses the most points after the time elapses or has already hit the maximum number of points. In Team Deathmatches, points from kills and assists are added to theteam’s account. The first team to reach the maximum number of points or earn the most points when the time is up wins.

The Survival and Defence modes

In Survival mode, up to four players come together to combat horrifying aliens. The extra-terrestrial brood appears in 30 attack waves which players must withstand. Every defeated alien and each wave mastered earns money which can be invested in equipment and weapons. In Defence mode, the aim is also to fend off invaders from space. In this game mode, up to 4 players in Co-op mode defend their core against several waves of aliens. Depending on the level of difficulty, 15, 20, 25 or 30 attack waves have to be overcome.

Additional multi-player fun: Seizure, Escape and Blasting

In Seizure mode, two teams also face off against each other. The attackers are on a mission to infiltrate the enemy area and obtain secret information before returning to the starting point. The other team defends the information from the invaders. If the information is successfully brought back to the starting point, the infiltrating team wins. If the time elapses or the attacking team are annihilated, the round goes to the defenders. During Escape mode, one team has the task of activating two radio stations and getting to the evacuation area within 30 seconds. The opposing team tries to thwart this plan. In Blasting mode, two teams come to blows. While the attackers attempt to take a bomb to one of two targets, the defenders do everything in their power to hinder it. If the attackers succeed in placing a bomb, it can be defused within a specific time period.

Even more variety: the Party mode

The Party mode includes 4 sub-modes: Manhunt, Glass, Capture and Thunderrun. Manhunt is a Team Deathmatch mode in which the teams alternately take on the roles of the special units and the extraterrestrial invaders. Glass is also a variant of Team Deathmatch: both teams attempt to destroy glass platforms under their opponents in order to send them plummeting to their deaths. Capture is all about conquering and retaining flag points, while in Thunderrun, the attackers must battle the opposing teams by fighting their way through various defence sectors.

About S.K.I.L.L.- Special Force 2
This fast-paced multiplayer action game offers everything that a shooter fan’s heart desires: numerous weapons and equipment items, individually customisable characters, diverse maps, as well as a large selection of different games modes. S.K.I.L.L. (Secret Kommando: Infiltrate. Liquidate, Liberate.) – Special Force 2 is based on an Unreal3 Engine and also offers an impressive and realistic sound: the weapon noises were especially recorded and edited for the game by professional sound designers with Hollywood experience.

About S.K.I.L.L. – SF2

This fast-paced multiplayer action game offers everything that a shooter fan’s heart desires: numerous weapons and equipment items, individually customisable characters, diverse maps, as well as a large selection of different games modes. S.K.I.L.L. (Secret Kommando: Infiltrate. Liquidate, Liberate.) – Special Force 2 is based on an Unreal3 Engine and also offers an impressive and realistic sound: the weapon noises were especially recorded and edited for the game by professional sound designers with Hollywood experience.

About Gameforge

With a portfolio of more than 20 titles and over 450 million registered players, Gameforge is the leading provider of free-to-play massively multiplayer online games (MMOs) in the western hemisphere. Headquartered in Karlsruhe, Germany, the group offers its online games in more than 75 countries. Its portfolio includes client-based games such as the award winning AION, TERA: Rising, Metin2 – Europe’s most successful MMO – HEX: Shards of Fate, Orcs Must Die! Unchained, Sigils: Battle for Raios, Runes of Magic, Elsword and Wizard101. Plus browser-based games such as the ever popular classics OGame and Ikariam as well as a growing portfolio of mobile games. Gameforge employs 450 members of staff. For more information please visit: http://corporate.gameforge.com/.

Title: S.K.I.L.L. – SF2
Genre: First-Person-Shooter
Platform: WindowsPC
Release Date: 2013
Developer: Dragonfly
Languages: German, English

S.K.I.L.L. – SF2

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Contact

Gameforge

Florian Merz
+49 721 354 808-0
+49 721 354 808-152
pr@gameforge.com

DELASOCIAL

Patrick Schröder
Communication Consultant
+49 (0)40 879 79 89 -0
+49 (0)40 879 79 89 -99
patrick.schroeder@delasocial.com

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