Elsword ESL Legends: Final tournament at the gamescom 2016
In the year 2002, Alexander Rösner laid the foundation for one of the world’s most successful companies in the Free-to-Play online games industry, with the browser game OGame. Just one year later he founded Gameforge together with Klaas Kersting. In 2006, Gameforge brought what has become Europe’s most successful MMO, Metin2, to Germany. With the game’s success, the player numbers grew, along with the company itself. Over 450 million registered players immerse themselves into the fascinating worlds of more than 20 games every day; which are available in 75 countries.
Elsword ESL Legends: Final tournament at the gamescom 2016
Game Industry Veteran Timothy Campbell to Lead New Division as Senior Vice President, Games
Gameforge has been awarded a “MINT minded Company 2015” seal, an accolade for outstanding employers.
Carsten van Husen was appointed CEO of Gameforge in spring 2014.
Gameforge records more than 450 million registered player accounts.
Gameforge records more than 400 million registered player accounts.
Pochi Award, Best Videogame: NosTale
International Business Award (“Stevie”): Company of the Year – Media & Entertainment (Silver)
Gameforge closes the year with around 450 employees at its main headquarters in Karlsruhe.
Red Herring 100 Europe Award 2012: Gameforge AG
Browsergame of the Year 2010, Best Strategy: Ikariam
Browsergame of the Year 2010, Best Action: Warpfire: Thurmalite Wars
Gameforge records more than 300 million registered player accounts.
International Business Award (“Stevie”): gameforge.com
Deutscher Entwicklerpreis (German Developer Award): Best Support 2010 (NosTale)
Deutscher Entwicklerpreis (German Developer Award): Bestes Sports Game 2010 (Drivals)
TOP JOB awards Gameforge as a “TOP-Arbeitgeber” 2010 (TOP Employer)
Webby Awards Official Honoree: Games (Ikariam)
Gameforge announces a public takeover offer for Frogster Interactive Pictures AG and, by the end of the year, gains an 81.15% stake.
The Gameforge community reaches 200 million registered players.
CTO Alexander Rösner steps in as CEO.
Gameforge closes the year with around 360 employees.
Browsergame of the Year: Best Economic Simulation (Europe 1400)
Deutscher Entwicklerpreis (German Developer Award): Best German Browser Game (Europe 1400)
Deloitte Technology Fast 500 EMEA
Deloitte Technology Fast 50 Rising Stars
International Business Award (“Stevie”): Most Innovative Company of the Year in Europe
Deutscher Computerspielpreis (German Computer Game Prize): Best Browser Game (Ikariam)
Audemars Piguet Changing Times Award
Gameforge takes part in the G-Star exhibition in Korea with its own booth.
Gameforge launches the game portal mmogame.com and thereby offers its customers an integrative community website for the first time.
The International Business Awards honour Gameforge with the ‘Most Innovative Company of the Year in Europe’ prize.
Gameforge launches a recruitment campaign and starts looking for 200 new employees.
Gameforge receives the Technology Pioneer 2009 Award at the World Economic Forum.
Gameforge founds its own producing department.
Deloitte Technology Fast 50
International Business Award (“Stevie”): Finalist Best New Product of the Year (Ikariam)
Gameforge closes the year with over 200 employees.
Christoph Jennen becomes Gameforge’s CFO.
Alexander Rösner is awarded the prize for ‘Entrepreneur des Jahres’ (Entrepreneur of the Year)
Gameforge signs the first scholarship cooperation for the Information Technology/Game Development course at the SRH Hochschule Heidelberg.
Gameforge wins the ‘Red Herring 100 Europe’.
The company relocates to the Technologiepark Karlsruhe.
Gameforge becomes a member of the G.A.M.E. Bundesverband der Computerspielindustrie e.V. (Federal Association of the Computer Games Industry).
Gameforge closes the year with over 100 employees.
Investor Accel Partners acquires a stake in Gameforge AG.
Gameforge launches the Asian online role-playing game Metin2 in Europe, thereby publishing its first client-based game.
Gameforge GmbH becomes Gameforge AG.
Gameforge founds Gameforge 4D GmbH, as a sister company for the licensing and publishing of client-based MMOGs. Carsten van Husen, who already introduced the first commercially successful MMORPG from the Far East to Europe in 2002, becomes the CEO.
Alexander Rösner and Klaas Kersting found Gameforge. The Karlsruhe company is a pioneer in the online games field and uses the rapid growth of the internet to establish a new market segment within the games industry.
Alexander Rösner programmes and releases the strategy browser game OGame.
Alexander Rösner studied Information Technology at the Technical University of Karlsruhe and completed his degree in 2003, graduating as a Diplom-Informatiker (Master of Computer Science). Whilst completing his studies, Rösner founded the internet provider Schlund + Partner, which later merged with United Internet AG. Subsequently, Rösner became a director at 1&1 Puretec. In December 2003, he founded Gameforge. Rösner developed Gameforge’s first product, browser game OGame, himself.
Young, avid gaming enthusiasts and experienced professionals from the gaming and internet industry ensure the company’s success together.
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Gameforge is a member of the German Trade Association of Interactive Entertainment Software (BIU), the interest group of providers and producers of entertainment software in Germany. Our corporate member Tobias Haar is a board member of the BIU. The BIU is a founding member of the Interactive Software Federation of Europe (ISFE), responsible for the USK (Entertainment Software Self-Regulation Body in Germany), the Foundation for Digital Games Culture and also is an organiser of the world’s largest industry fair, gamescom, as well as being a joint sponsor of the German Computer Games Award.