About Us

In the year 2002, Alexander Rösner laid the foundation for one of the world’s most successful companies in the Free-to-Play online games industry, with the browser game OGame. Just one year later he founded Gameforge together with Klaas Kersting. In 2006, Gameforge brought what has become Europe’s most successful MMO, Metin2, to Germany. With the game’s success, the player numbers grew, along with the company itself. Over 450 million registered players immerse themselves into the fascinating worlds of more than 20 games every day; which are available in 75 countries.

Timeline


2017

Dropzone: Modern multiplayer RTS by Sparkypants and Gameforge has launched on Steam

2016

Elsword ESL Legends: Final tournament at the gamescom 2016

2015

Game Industry Veteran Timothy Campbell to Lead New Division as Senior Vice President, Games

Gameforge has been awarded a “MINT minded Company 2015” seal, an accolade for outstanding employers.

2014

Carsten van Husen was appointed CEO of Gameforge in spring 2014.

Gameforge records more than 450 million registered player accounts.

2013

Gameforge records more than 400 million registered player accounts.

2012

Pochi Award, Best Videogame: NosTale

International Business Award (“Stevie”): Company of the Year – Media & Entertainment (Silver)

Gameforge closes the year with around 450 employees at its main headquarters in Karlsruhe.

Red Herring 100 Europe Award 2012: Gameforge AG

2011

Browsergame of the Year 2010, Best Strategy: Ikariam

Browsergame of the Year 2010, Best Action: Warpfire: Thurmalite Wars

Gameforge records more than 300 million registered player accounts.

International Business Award (“Stevie”): gameforge.com

2010

Deutscher Entwicklerpreis (German Developer Award): Best Support 2010 (NosTale)

Deutscher Entwicklerpreis (German Developer Award): Bestes Sports Game 2010 (Drivals)

TOP JOB awards Gameforge as a “TOP-Arbeitgeber” 2010 (TOP Employer)

Webby Awards Official Honoree: Games (Ikariam)

Gameforge announces a public takeover offer for Frogster Interactive Pictures AG and, by the end of the year, gains an 81.15% stake.

The Gameforge community reaches 200 million registered players.

CTO Alexander Rösner steps in as CEO.

2009

Gameforge closes the year with around 360 employees.

Browsergame of the Year: Best Economic Simulation (Europe 1400)

Deutscher Entwicklerpreis (German Developer Award): Best German Browser Game (Europe 1400)

Deloitte Technology Fast 500 EMEA

Deloitte Technology Fast 50 Rising Stars

International Business Award (“Stevie”): Most Innovative Company of the Year in Europe

Deutscher Computerspielpreis (German Computer Game Prize): Best Browser Game (Ikariam)

Audemars Piguet Changing Times Award

Gameforge takes part in the G-Star exhibition in Korea with its own booth.

Gameforge launches the game portal mmogame.com and thereby offers its customers an integrative community website for the first time.

The International Business Awards honour Gameforge with the ‘Most Innovative Company of the Year in Europe’ prize.

Gameforge launches a recruitment campaign and starts looking for 200 new employees.

Gameforge receives the Technology Pioneer 2009 Award at the World Economic Forum.

Gameforge founds its own producing department.

Deloitte Technology Fast 50

International Business Award (“Stevie”): Finalist Best New Product of the Year (Ikariam)

2008

Gameforge closes the year with over 200 employees.

Christoph Jennen becomes Gameforge’s CFO.

Alexander Rösner is awarded the prize for ‘Entrepreneur des Jahres’ (Entrepreneur of the Year)

Gameforge signs the first scholarship cooperation for the Information Technology/Game Development course at the SRH Hochschule Heidelberg.

Gameforge wins the ‘Red Herring 100 Europe’.

The company relocates to the Technologiepark Karlsruhe.

Gameforge becomes a member of the G.A.M.E. Bundesverband der Computerspielindustrie e.V. (Federal Association of the Computer Games Industry).

2007

Gameforge closes the year with over 100 employees.

Investor Accel Partners acquires a stake in Gameforge AG.

2006

Gameforge launches the Asian online role-playing game Metin2 in Europe, thereby publishing its first client-based game.

Gameforge GmbH becomes Gameforge AG.

2005

Gameforge founds Gameforge 4D GmbH, as a sister company for the licensing and publishing of client-based MMOGs. Carsten van Husen, who already introduced the first commercially successful MMORPG from the Far East to Europe in 2002, becomes the CEO.

2003

Alexander Rösner and Klaas Kersting found Gameforge. The Karlsruhe company is a pioneer in the online games field and uses the rapid growth of the internet to establish a new market segment within the games industry.

2002

Alexander Rösner programmes and releases the strategy browser game OGame.


The Board

CEO

Alexander Rösner

CEO

Alexander Rösner

Alexander Rösner studied Information Technology at the Technical University of Karlsruhe and completed his degree in 2003, graduating as a Diplom-Informatiker (Master of Computer Science). Whilst completing his studies, Rösner founded the internet provider Schlund + Partner, which later merged with United Internet AG. Subsequently, Rösner became a director at 1&1 Puretec. In December 2003, he founded Gameforge. Rösner developed Gameforge’s first product, browser game OGame, himself.

We don’t want any barriers; we want to set out into virtual worlds with as many people as possible.

Contacts

Do you have any questions about Gameforge? Do you want to learn more about licensing and affiliate opportunities? Then simply contact us via email. For game and payment support, please use the appropriate game support pages.

General questions:       info@gameforge.com

Press:                           pr@gameforge.com

Affiliate partnerships: affiliates@gameforge.com

For developers:            licensing@gameforge.com

For Let’s Player:           Link

Gameforge at BIU

BIU_neu2Gameforge is a member of the German Trade Association of Interactive Entertainment Software (BIU), the interest group of providers and producers of entertainment software in Germany. Our corporate member Tobias Haar is a board member of the BIU. The BIU is a founding member of the Interactive Software Federation of Europe (ISFE), responsible for the USK (Entertainment Software Self-Regulation Body in Germany), the Foundation for Digital Games Culture and also is an organiser of the world’s largest industry fair, gamescom, as well as being a joint sponsor of the German Computer Games Award.