Join our TechTalk#2 on “Operation Legacy, how to deal with an old code-base / Open Discussion” on Thursday, November 29, 2018, 18:00 – 20:00 at Gameforge, Karlsruhe
To all developers: Join us for the Pitch Club Developers Edition #15 on Thursday, October 11, 2018, 17:00 – 23:00
We prefer to receive applications via our simple and fast application portal. Apply for specific positions using the “Apply directly” button on the particular job advertisement page, or send an open application using the “Apply now” button on the main job page.
A member of the HR department, listed in the top-right of the application window, will get in contact with you soon after receiving your application.
After you have applied we will send you confirmation that we have received your application. That’s where our part begins. Firstly, we will check your submitted application documents and assign them to the appropriate department area. A member of the HR team will then get in touch with you to explain the next steps. We always try to get the most out of our applicants, which means that we also consider whether there are any other openings beyond the position provided in the application which might be appropriate. For this reason we are also happy to accept spontaneous applications, as long as these include information regarding the relevant areas of interest.
It is our policy to keep our applicants fully informed about the status of their applications during the entire process. Whatever the situation, you will always be informed about the outcome of your application.
As a rule the following documents should be submitted:
Applicants should be well informed about the company and its products. You don’t need to be a hardcore gamer to work for Gameforge, but a certain affinity for games and the gaming industry is expected, especially when working closely with the products.
During an interview we try to get to know the applicant both personally and professionally. Applicants should therefore have an idea of the professional requirements of the advertised position, and consider which qualifications they can bring to the table.
Yes. Gameforge is an international company consisting of a team of around 30 nationalities, making English an indispensable part of day-to-day communication.
German is the predominant working language, though much communication is done in English, so we accept applications in both German and English. Please note that some job advertisements specifically state that we need your application documents in English.
Sure, preferably using our online tool on the website. See Question 1 in the FAQ.
The telephone interview is the first stage in the application process, during which we get to know the applicant, answering any questions and sounding out both our expectations and those of the applicant.
Yes, but currently school internships are only possible again from 2019.
Each semester, 2 pupils can get an impression of what working at Gameforge looks like.
Many departments provide insight into their day-to-day work and the interns can prove themselves in small work assignments.
How do I apply? On our homepage there is the possibility of the initiative application. Please send us your curriculum vitae and a cover letter with information about the period of the internship and your interests at Gameforge.
After an internal examination, whether we can actually offer the internship for the period, we will get back with you in any case.
As a rule we only work with freelancers in exceptional cases. Our company policy is to employ our staff directly. Unless the job description explicitly describes the position as being for freelancers, the role is a permanent position in our office in Karlsruhe.
We consider it best if we receive your application approximately 2-4 months before the start of the internship. For one thing this ensures there is enough time for the application process, but it also means that the start of the internship is not too far in the future, allowing us to better estimate the requirements and capacities of the various departments.
Not at the present moment.
Not at the present moment.
As long as a position is still listed on our website, it is generally still vacant.
It is often the case that a single job advertisement represents a number of vacancies, such that there may still be openings even after a long period of time has passed. The same rule applies here: as long as the position is listed on our website, there is generally a vacancy behind it.
Yes, we also offer this possibility to a limited extent. Gameforge does not generally supply any topics, but we are always happy to hear suggestions. Should a topic be of interest to us, we will certainly entertain the notion of providing support and mentoring – always depending, of course, on the current capacities of the respective departments.
Gameforge’s requirements in terms of sound design are covered externally. We do not have an internal sound department, and we are not currently looking for any other studio collaboration.
No, there is no dress code at Gameforge. Employees can wear what they like.
All employees at Gameforge – from interns right through to the CEO – talk to one another on a first-name basis (in German, “du”).
We offer you, among other things:
– Free healthy breakfast from the region and free lunch
– Massages and health days
– Lounge and games room, barbecue evenings, company and team events, our shared flat for new employees
– Parent-child room and sabbaticals for the work-life balance
Each employee has a personal contact person in the HR department, making it very easy for them to settle in. This contact person is also there to answer queries about other benefits or anything else pertaining to working at Gameforge.
For questions relating to applications, jobs and openings etc., the HR department can be contacted between 9am and 5pm under +49 721 354 808 244.
Please use the email address firstname.lastname@example.org, if you have problems with the online application.
For applications please use our online application tool.