PRESS RELEASES - GAMEFORGE

23. November 2022

Gameforge AG Gives its Employees a Share in the Company’s Success With Special Year-End Bonus

The Karlsruhe Games Provider Issues Additional 3,000 Euros Bonuses as a Tax-Free Inflation Compensation

Karlsruhe, Germany (November 23, 2022) — The Karlsruhe games provider Gameforge — an online games publisher and developer of popular titles such as AION, NosTale, Metin2, Swords of Legends Online, and OGame — announced today that it would pay all its permanent employees a special year-end additional bonus of 3,000 Euros with their November salary.

Gameforge can look back on a successful financial year and would like the employees to share in the success and at the same time cushion the team from the consequences of rising energy costs and inflation. The payment is tax-free as an inflation compensation bonus for colleagues.

Gameforge AG will issue approximately one million Euros to accommodate each bonus distributed to its over 300 employees.

“Another extremely successful year is coming to an end for our company – this success was achieved by our teams, who did an excellent job. We would like to recognize the commitment and the willingness to perform by relieving our employees of the worries about additional energy cost payments,” says Alexander Rösner, founder and CEO of the company.

Gameforge launched a new in-house development studio in 2022 and released a range of new games — including the company’s first single-player offerings: space roguelike Trigon: Space Story and twin-stick shooter I See Red — to the mobile version of OGame and continues to run classics like AION or Metin2 successfully. Gameforge currently employs over 300 people at the Karlsruhe location and has more than a dozen vacancies.

To stay up to date on all Gameforge news, follow them on Facebook, Twitter, and Linkedin, and visit gameforge.com.

A full press kit can be found here: https://uberstrategist.link/Gameforge-Corporate-PressKit.

01. August 2022

Gameforge Again Certified as ‘Attractive Employer’

Karlsruhe game publisher recognised as a Great Place To Work® / Excellent work-life balance with hybrid working model / Outstanding team spirit

Karlsruhe, 1st August 2022 - Gameforge AG has once again been certified as an ‘attractive employer’ by Great Place to Work®. The award signifies the company’s trustworthy and even-handed leadership, as well as how it actively fosters and encourages its employees. Supporting a good work-life balance, excellent team spirit, and a diverse working environment count among Gameforge’s strengths.

The basis of the assessment was an anonymous survey of Gameforge’s employees on central workplace issues, such as trust in the management, identification with the company, career development opportunities, remuneration, health promotion, and work-life balance. Participating employees worked their way through an online catalogue of 65 questions, submitting their opinions about their employer anonymously. Additionally, the quality of staff and management efforts in the company were also evaluated. The results of the two internationally proven survey methods (Great Place To Work® employee survey and culture audit) showed Gameforge having an above-average rating in comparison to other companies.

Hybrid Working Model for an Excellent Work-Life Balance

Gameforge scored particularly highly in promoting a good work-life balance, having a strong sense of cooperation in the team, celebrating results together, and providing measures for promoting good health. ‘We’re extremely pleased that our employees rated us so highly in this anonymous survey,’ said Tom Burck, Chief Officer Customers & HR. ‘In particular, the level of satisfaction in terms of work-life balance and team spirit show that our transformation to a hybrid company has been a success, and that our employees still feel they’re part of a team even though they no longer come into the office every day.’

Gameforge is a software company with a hybrid working model. Employees can be flexible in deciding which days they work from home, and which days they work from the company’s headquarters in Karlsruhe’s Technologiepark, simply by talking to their managers.

An International Environment with a Welcoming Culture

Another area where the company scored particularly highly in the survey was how new colleagues immediately feel themselves at home, irrespective of their gender, age, sexual orientation or ethnic background. ‘Our workforce come from over 35 countries. We’re extremely proud of that diversity, and how everyone is welcome and feels at home,’ says Anett Graf, Head of Human Resources. ‘With our company accommodation, a relocation agency, language courses, and a comprehensive onboarding programme, we do everything we can to help new colleagues settle in.  And the number of events we organise ensures that it’s easy for people to get to know other members of the team beyond their own departments and hierarchies.’

Further information about Gameforge as an employer, as well as potential career opportunities, can be found at career.gameforge.com.

About the Certification

The Great Place to Work® Certified programme awards companies for outstanding commitment to creating a positive workplace culture. It is awarded on the basis of a verified procedure, encompassing independent, anonymous employee feedback, as well as an analysis of the measures and programmes put in place by HR.

About Great Place to Work®

Great Place to Work® is an international research and consulting network supporting companies in over 100 countries worldwide to develop attractive and forward-thinking workplace cultures. Building trust, engagement and team spirit are at the very core of this model. In addition to personalised analyses and consultancy for improving workplace quality and employer attractiveness, Great Place to Work® regularly works together with notable partners to identify and present employers of excellence, in the course of national, regional and industry-specific employer competitions.

12. April 2022

Gameforge Forms New Internal Game Development Studio

The new division will explore new genres, technologies, and modes of play for the German online video games powerhouse Gameforge

Karlsruhe, Germany (April 11, 2022) ­­- Online games publisher Gameforge has announced that it will form a new internal game development studio at its HQ in Karlsruhe, Germany. The company has appointed Dennis Schulz, a former Lead Product Manager, as Head of Studio, who will report directly to the company’s Chief Product Officer, Tomislav Perkovic. Schulz will lead the development of new games at Gameforge and build a new team from the ground up. Gameforge has opened job vacancies to fill new roles in development, art, marketing, and game design for the new division, investing substantially in personnel as well as equipment.

Dennis Schulz is a senior professional with nearly ten years of experience in games. After holding the position of Executive Producer at Goodgame Studios, he joined Gameforge as a Lead Product Manager in 2018. Throughout his decade-long career, he has shipped countless games and led teams of long-running live-service games. In his new role, Schulz is responsible for the day-to-day management of the studio as well as leading Gameforge’s charge into new areas of gaming. The company plans on exploring new technologies like blockchain NFTs and implementing them in new titles specifically designed for them.

“Gameforge found early success right after establishing itself in 2003 with OGame, a browser-based space strategy game I single-handedly wrote before the studio was formed. We were a developer first and a publisher second, but over the years we transitioned more and more into publishing, until we fully stopped developing new games internally,” says Alexander Rösner (founder and CEO) of Gameforge.  “Now we’re finally ready to rekindle the game forge and start building again. These are exciting times for our company, and I feel glad to pass the newly lit torch of internal development to Dennis, who has done great work for us over the last few years.”

Dennis Schulz adds: “I am very honored to be given this chance to drive an effort so central to Gameforge’s plans for the future, and to restart the proud tradition of in-house game development with a new team, a new vision, and new technologies.”

The new studio will continue ramping up to working strength over the next months, aiming to have a steady team of seasoned developers. Some roles will be hired internally, but Gameforge is conducting a search for external candidates to fill out the majority of the roles. The studio will follow an agile MVP approach and explore prototypes rapidly to find successful formulas. Although some of the new projects will be related to blockchain and NFT technology, Gameforge has no plans of adding any of these mechanics to their existing titles.